World of Tanks: Rush is a board game for 3-5 players by the designer Nikolay Pegasov and published by Asmodee in 2013. The game for good or bad is actually not a miniatures game, but in fact it is a deckbuilding game. In other words during the game you will draw cards and try to build a deck with those and beat your enemies with it.
Components
- 212 cards
- 15 Base cards (five three-card sets)
- 30 Barracks cards (five six-card sets)
- 100 Vehicle cards, 25 cards per country (USSR, Germany, USA and France)
- 48 Medal cards, 12 cards per country (USSR, Germany, USA and France)
- 12 Achievement cards
- 5 Memo cards
- 1 Graveyard card
- 1 First player card
- Rules
Setting up a game
Every player gets 3 Base cards
and six Barrack cards. The vehicle cards are mixed together in one deck and
then four of them are drawn and put next to the deck. This will be the
"market". The medal cards are separated in four decks by countries.
From the achievements four random are drawn, those will be all available achievements
for this session of the game. Every player gets one Memo card. The Graveyard is
put next to the Vehicle deck. The last player who played the online version gets
the First player card.
Gameplay
During your turn you will draw
three cards from your deck and after that you can buy a machine, attack if
you drew a machine or use special ability of a tank. Almost all machines can be
used as currency and buy other tanks with them(here I use tank and machine as
synonyms so don't let that confuse you). All cards that have the currency
symbol at the bottom right corner can be used to buy stuff with them. After
your purchase both your new tank and the cards used to buy it go back to your
deck.
If you drew tanks
you can attack with them. You target can be any enemy base or enemy machine
that is protecting a base. You can attack with only one tank per turn if they
are nor from the same faction(USA, Germany, USSR and France). When a machine is
attacked players compare the attackers damage and the defender's health. Those
stats can be found at the top right corner. For example if 1-2 attacks 1-1 the
defender is destroyed and the attacker wins a medal, which counts to his points
at the end of the game.
When
you use a machine's special ability that machine if the ability does no state
otherwise is moved in defence.
When
one player loses all his bases or all medals from one country are drawn the
game is over and points are calculated. Players get points from medals,
destroyed bases and achievements. The player with most points wins.
Personal opinion on the game.
The rules
are easy for both explaining and understanding.
The game is
a deckbuilder so the main thing in it is the cards and they are well made.
There is great variety of machines; the art is great, done by the same artists
who work World of Tanks Online. Also I'm damn sure that some of the special
abilities of the machines are based on their real live doubles.
The
only thing that really annoyed me is that the creators of the game tried so
hard everything to be themed that they came up with names like garages,
reserves, baracks and what not for the different decks and piles of cards. Now
don't get me wrong, it's great when everything fits but this is just confusing
and does not bring that much flavour.
In conclusion I'll say that World of Tanks: Rush is great,
fast, nicely made deckbuilder for all who like war machines...or deckbuilders.
Try it, if you have the chance the game is really good!
Links
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