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вторник, 27 септември 2016 г.

The Warlock of Firetop Mountain - Some things never get old



I remember at some point in my childhood how I read choose your own adventure books and fail at them all the time. I was not able to finish even one. I mean successfully. At some point later I have forgotten about them ( As it happens with a lot of things.) until few years ago when mainly with the help of Sorcery by Steve Jackson(not to be mistaken with the designer of Munchkin) my interest in the genre was revived to such extends that I even tried to write two stories - one is still unfinished, the second was not liked by the publisher, but enough about me. Today I will tell you about my adventures in the Firetop Mountain which is also created by Steve Jackson (and Ian Livingstone). And no I am not starting to review books on the blog, Firetop has received its own digital port much in the spirit of Sorcery.

 In this adventure you will brave the Firetop Mountain at the top of which powerful Warlock resides. Based on the character you choose at the start your mission in the mountain will be different but it will involve some interaction with the Warlock for sure.



Once Upon a time there was a Warlock...



TWoFM tells the story in the same original way Sorcery did - by small snippets of text which chain together after each of your choices. This time you also have a figurine of your character which wanders around while exploring the vast dungeons of the mountain. Essentially it is a tabletop RPG now. 




After I finished both Sorcery books I have given it to Mr. Jackson that he is a good writer and for this story he have worked with Ian Livingstone. That said there a lot of ways to ruin a good story when you make it into a game, this is not an example of one thankfully as the visual style and mechanics only complement the feeling of a tabletop game.




When you start the game you will have to choose between several characters which not only have different stats and abilities but also have their own distinctive backstory which will affect many of the encounters you have in your adventure. For example you might recognize a famous adventurer who has been locked in the mountain for long time and he will give you useful information or you might even find fans of yours among the goblins and orcs guarding the dungeon. Or you might smack the old men and kill all the greenskins...it all depends on who you are. The character you choose will also determine the objective you have. Giving such unique choices based on the character choice gives the game great amount of replayability ( as it did not have enough by the lone fact that it is a choose your own adventure )


Swords and Grids


There are more than few series in the choose your adventure genre and The Warlock of Firetop Mountain is proud representative of Fighting Fantasy therefore as the name suggests, there is a good amount of fighting in the game and I was curious how it is done and was half expecting the same "powerbluff" system as in Sorcery and I was kind of correct on the bluffing part. This time fights take place on a grid and each turn you and your enemies choose one action when both are done actions resolve simultaneously. 




Tin Man Games have called it GridBluff system, but it is a lot like the action programming mechanic in board games. The name of the mechanic does not matter that much actually and what is important is that it makes the battles really strategic and often puts you in situations where you will think more than few minutes on what to do on your turn. Also with the ascension of the mountain you will encounter harder and harder enemies with intricate battle mechanics related to them. Giant statues will smash everything in front of them, stone palms will come to life and grab you from few squares distance and stone statues will push each other around making standing in front of them deadly. 

Conclusion


If you have gotten this far you are probably already downloading the game. I mean Fighting Fantasy, Steve Jackson, Ian Livingstone, choose your own adventure, Tin Man Games...there is hardly a better combination you can wish for if you are a fan of tabletop and/or adventure books? But even if you are (still) not a fan but have wondered will you like such books the digital version of The Warlock of Firetop Mountain is good place to start as it has all the charms of the books and at the same time it comes powered up by digital technology which only adds to the experience and immersion. But the game has something to offer even to the experienced gamers as this version adds new characters, enemies and areas to explore. Must try!

Where to find:




понеделник, 12 септември 2016 г.

Epistory Typing Chronicles - The keyboard is mightier than the sword


Through the long years of gaming I have tried various genres of games. Some I have played more, some less. Some have become my favourite and some I almost have not played. Typing games is one of the later. I have played few and while I can say that they have some educational value I saw little value in them as a gamer. This changed after I played Epistory Typing Chronicles.

Made by Fishing Cactus Epistory is a game about a fox riding muse which has to do her job and inspire a writer. Thematic enough you start on a blank page and as it happens often with books whole new world opens little by little before you. While you explore you will see different objects which will have words above them and you will need to type those words if you want to interact with these objects. Objects will vary from wood trunks to treasure chests and even enemies. Oh yes you will fight here, but more about that later.



The game looks amazing with its "origami-like" art style, charming characters and interesting, open for interpretation story. And while this together with its "book" theme grabbed me as I am a proud bookw(y)orm what impressed me is how the guys from Fishing Cactus combined the charming look and theme with few things from other genres(this seems to be THE THING now) to attract broader public, but at the same time kept the focus of the game on the words.

The first of those things are the simple RPG mechanics. The first part is there - you are (role)playing a muse, the second part is character development. Through the game you will learn new skills which will allow you to type easier, to run faster, to sense objects of interest, to burn words(do not tell the dwarves, they will throw you in jail.) and more.



The second is the battle system. You will encounter many enemies in the depths of the writer's mind and you will have to defend yourself. Some will be simple, one word small fries which you will easily type out. But others will be huge never-heard-before three words monsters and you will have to use your whole typing skills acquired in the chats to beat them before they reach you. Because even single touch is enough to kill the muse of a writer. At the end of each zone you will have to survive few waves of enemies, which will come at you from all sides.



I mentioned that they focus on the words and you might wonder what exactly I meant. Let me explain. In Epistory you will type...a lot. This is a game about typing. But you will not have to type "trunk" every time you see a trunk. You will type something wood related. This goes for everything you interact with. This game will expand your vocabulary. Also in the game there will be barred areas and you will not be able to understand the language of the words for those barriers until you travel to certain other places where you will literally learn new "language" so you can read the words you need to progress.


Conclusion

Epistory Typing Chronicles is an interesting pick up on a genre in which we rarely see something new. But here instead of only typing you will explore interesting and mystical, beautiful world filled with treasures, monsters and puzzles. You will learn new "languages", learn new real words and explore one charming and beautiful world. As every typing game this one also will try to teach you something new, but at the same time borrows some mechanics from RPG games which makes it only more interesting. Great game! Niche and not for everybody, but a real hidden gem. 

Where to find:



четвъртък, 1 септември 2016 г.

Quick Opinion - Eisenhorn: XENOS; Reigns; Inside; Mandagon



Because you read it before I decided to do it again. This is a post in which I will write short reviews of the games mentioned in the title. The point of this is to tell you about more games in shorter time, because I do not have the time to write about all of them or some of them are too short and there is not much to say about. Writing for a game in this format does not mean the game is bad or I did not like it. SPOILER: One of these games even may be in the TOP REVIEWED GAMES for this year so yeah... Let us begin:





Eisenhorn: XENOS




DISCLAIMER: THIS IS MY OPINION ABOUT THE PC VERSION


As you may already guessed the first title is set in the grimdark universe of Warhammer 40 000. Unlike most 40k games here you are not commanding a great army or squad of marines but instead you take on the role of Gregor Eisinhorn. Young Inquisitor at the time of the game Eisenhorn finds himself  knee deep in a conspiracy which endangers the Emperium so as every loyal subject of the Emperor he jumps head first into it trying to get to its roots and punish all the heretics who stand there. 

The world of Warhammer is rich and vast setting in which you have a lot of freedom but you should also be careful as it has very zealous community and if you screw up your game you will be destroyed by them. Sadly the case with Eisenhorn is exactly this. The game has only one strong side and it’s the story but that is probably because the game is made following the newly published book having the same title. But even this is hardly doing any good to the game as it is literally on rails and you have no saying in what is happening. Everything else is basic and hardly capable of grabbing your interest for long. The battle system is taken from the Arkham games but you barely will do anything else than chop people with your sword and roll aside from time to time. For a game set in universe where everything is massive and glorious Eisenhorn looks a bit dull as when it is ported to PC someone has forgotten to upgrade its graphics. It looks aged, like it’s made in 2005. The voice-acting is generic, animations are low quality, the battle and stealth systems are generic and basic at best. It is just another bad port sadly...as it could have been amazing game. Better go and read the book.







Reigns



I have not reviewed mobile games in really long time, but this is mainly because I have not found anything really worth mentioning( Yeah, yeah there was Clash Royal but I did not managed to get into it for some reason). Until recently when Reigns came out. It easily was crowned as a hit and conquered everyone who played it. The simple and clean design combined with the hidden depth of the game easily made it a must try if you are wondering what new to get on your phone for those long trips to work.
In Reigns you are a king who wants to rule for as long as he can. To achieve this you should carefully balance between the four forces - nobles(money), church, army and the people. Any of this may lead to your end or you yourself may find it...in the dungeon for example. As the King you will have to cope with all kind of questions and requests from your subjects, advisors and enemies. You will go on crusades, meet the Devil, marry, have affairs, wage war...and everything else you can think of. All that you will do only by swiping left or right when presented with a choice. But when you die this is not the end. If you have ruled well you will leave something for the Kings after you, with time you will also meet new characters which will unlock new cards and make even harder for you to survive for long. In this game...your decisions really matter.




Official site

Steam

Google Play

iTunes Store



Inside




Have you played Limbo? Did you like it? But didn't you feel there is something missing, that it still can be better? If the answer to all those questions is "yes" then this is the game for you.
Inside is the straight upgrade of Limbo. In every aspect. It looks better, the story is better, it is more creepy, more intriguing, better atmosphere. It is the next logical step in the genre, after Limbo.
If somehow you have missed all the noise around Inside and you have not played Limbo (where do you live?!) then let me explain. Inside is atmospheric adventure game where you are boy who witnesses strange experiments with animals and human bodies. Why you are there, what experiments, who, how you got there - all those are questions to which you will find answers while progressing through the game, but you should be observent as the story is passively told to you in the background while you are solving jump and logical puzzles.
But this game is not for the faint of heart as you will often get shot down, eaten by dogs, electrocuted to death or fall to your end. Death is waiting behind every corner.

Very creepy and grim game, but excellently done!




Official site

Steam



Mandagon


And last for a finish I want to present you this little platformer called Mandagon. It’s a little adventure of a little stone totem. Inspired by Tibetan theology and philosophy the game tries to show you what means to make a true sacrifice. In it you are in Limbo (or Barbo if you prefer the Tibetan term) but to learn what and why brought you there you will have to ascend the mountain. Mandagon is small but surprisingly atmospheric game with some interesting philosophical ideas. A little adventure made with a lot of love by the small studio Blind Sky. I recommend it to you as it is short, but amazing!



Official site

Steam


That's it! Four games and my quick opinion about them. Sorry for the short post but time is something I did not have in last few days. Should return to normal reviews for the next time.