Under twilight sky, on top of a hill stands a ruined
manor. Under it town in ruins, its residents strange and suspicious bunch. You?
You're here to fix the mistakes of your relative who have brought doom to this
place. Welcome to The Darkest Dungeon.
Darkest Dungeon is 2D side-scrolling. roguelike,
turn-based RPG by Red Hook studios that is currently in Early Access stage. In
it you are in the role of a successor of rich relative that in his lust for
power have unleashed forces too great for him. Now is your turn, are you good
enough to defeat the evil and return the Manor its former glory.
Roguelike, RNG and Madness
Darkest Dungeon is classic roguelike. In it you will
quickly find yourself struggling, dying, losing characters and restarting again
and again. But that is the charm of the game. Try after try, after try every time
getting further and further. No, not trying to win...just to survive longer.
Little by little learning its tricks. And then getting overconfident, something
the game will never allow. It is time to die again.
Most of the time you will find yourself crawling in
dark and creepy places, slowly leading a team of four adventurers
towards...probably...their death. While jumping around traps, rumbling corpses
and ambushing (or getting ambushes by) enemies you will collect resources and
money which will be needed to upgrade The Town and fund your next expedition.
When you feel ready you will challenge the next
"story" dungeon until in the end you defeat this area boss and move
to the next. This way little by little you will get closer to The Manor.
The good variance of classes will allow you to build
whatever party you want. But I tend to find that a good mix of all works the
best, while some people on the forum claim that running parties of one or two
classes almost make the game too easy.
In the dungeon-crawling they have implemented two
interesting mechanics - torches and madness. During your explorations you will
have a torch burning. While the light is bright you will have a chance to scout
what is in the areas ahead of you and see traps before they get you. Also your characters are less stressed. When the
light fades stronger enemies may surprise you and stress will increase, but you
will find better loot.
While dungeon crawling your stress will increase and moment will come when your
characters will have their resolve tested. From here there are two
possibilities(guess which happens more often) – party members will resist the
stress and become even more motivated to defeat what evil they may face or they
will crumble under the pressure and will become problem for the whole team
eventually even causing their own death or the failure of the whole expedition.
Madness together with the very beautiful art style adds a ton to the atmosphere and the experience from the game. And those two combined with the non-stop feeling of uneasines makes you truly feel afraid and unsure about your actions.
Madness together with the very beautiful art
style adds a ton to the atmosphere and the experience from the game. And
those two combined with the non-stop feeling of uneasiness makes you truly feel
afraid and unsure about your actions.
The Town and the Adventurers
After a short intro and tutorial (which you can lose
by the way) you arrive in The Town. This is the main hub of the game. Here you
will find fresh adventurers, places for them to rest, upgrade their equipment
and learn new skills. Also from here you will start all of your
expeditions.
This is important place and upgrading its many
buildings will only help you in the long run.
After every expedition successful or not, you will
find new recruits thirsty for fame and fortune.
The game currently has around ten classes, each of
them falling in three categories - damage dealer, support and debuffer. Each
class have distinctive character and unique skill set, which usually allow it
to fit in more than one role if you so decide.
In The Town you will find Abbey and Tavern where your
adventurers who are too stressed can relax and prepare mentally for the next
run. Also there is Blacksmith and Academy where your heroes will upgrade their
skills and equipment. Upgrading the buildings will allow you to send for
rest more heroes, upgrade for less money and bring your skills to greater heights.
After the end of the run
Darkest Dungeons is really good roguelike that may
stress you more than even the characters you're leading but that is its idea
and it warns you about it at the very beginning. This is a game that you will
not play to win but instead to just survive longer as it is merciless and will
never let you feel comfortable.
Thanks to few unique mechanics and great art, Darkest
Dungeon is also one of the most atmospheric games I have play recently.
The only bad side of it is
that it draws its merciless character from RNG which can sometimes make you see
the game as broken and pointless, because noone likes to see his characters
focused and killed by five back to back crits. But the game give you tools to
fight against the RNG and when you master them you will manage to see the real
beauty of it.
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