събота, 8 април 2017 г.

Quick Opinion: Pixel Privateers, Night in the Woods

This is one of a kind Quick Opinion! There has never been another like it! It's about only two games... I was planning of making two separate posts about Pixel Privateers and Night in the Woods, but when I started writing them I realized the games are two simple or short for the format so I bundled them into a Quick Opinion. Here they are!

Pixel Privateers

I would have never heard of this if I was not following closely Re-Logic, the creators of Terraria. The game is not theirs, but they are publishing it and that is what grabbed my interest. Made by Quadro Delta(Yes, the guys behind Pixel Piracy) Pixel Privateers is squad based tactical RPG where you will explore the galaxy following mysterious quest to recover alien technology. 
In its core the game is really simple. You choose your team, pick a planet and beam your guys down to kill things and loot dead bodies until they complete the objective for the mission, then you bring them back and put on them new shiny items and then repeat. Surprisingly the action part while always the same is fun, flashy and entertaining. There is great amount of different weapons, including swords, several classes and what surprised quite good amount of different enemies. 
After each planet you will also get a lot of items with which to fiddle trying to make your characters the best you can. Also you can hardly hit a too hard planet or too easy without wanting to as you can change difficulty for each planet before you raid it.
 The biggest problem I saw with the game is that you will get so much loot that the amount of inventory management you will have to do is overwhelming and honestly annoying. This aside Pixel Privateers is great light, pretty much mindless fun where you kill things and they explode like pinatas dropping items everywhere. If this sounds like your thing find the game on the links below. 

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Night in the Woods

"I stayed here and got older. You went to college and stayed the same."

This line sums up what Night in the woods is and if you have played it you will agree I am sure. If you have not, read on.
You play as Mae, she has dropped out of college and now is back to her small town where everything is the same at first glance, but actually so much has changed. Night in the Woods explore the problems of growing up, failing, parents expectations, clash of past and present and many more, it is a game which will have biggest impact on players which are around Mae's age and they themselves are having the same or similar problems. Other audience to which I recommend the game are people who have gone through this in the past. Another side of the game is the mystery and Mae's weird dreams, but most value from the game you will get if you play it because of the things I mentioned above as this is the main purpose of the game in my opinion. To touch these sensitive topics which few if any games does. 
Some more game-y things about Night in the Woods. The whole game is moved in the same way games like Oxenfree are. You go around, talk to people, interact with objects and see what happens. The game has interesting geometrical art style, simple controls and it is around eight hours with two main different endings which can be slightly altered depending on your actions. 
As you can see Night in the Woods is hard to review material, as if I go in details I will spoils many things and this game is mostly about the experience it gives. And the best experience is when you do not know what is coming. I recommend this game even if only for the example how to make such games.  

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