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понеделник, 18 април 2016 г.

Spellweaver - Or how to successfuly make a CCG




Now that I have started talking about digital CCGs, let us continue? How about that? Today I will tell you about the Bulgarian CCG Spellweaver. The game is made by Dream Reactor and at its very start (closed beta) it quickly gathered quite a bunch of followers. Process that continues even now when the game is live.



I plan to miss the general talk about CCG as a genre and tell you more about what puts Spellweaver apart from the others. In other reviews you will read that it is a mix between MTG and Hearthstone and while it is not incorrect there is more precise description and that will be Hearthstone ( because of its lightness and quick games) and Might&Magic: Duel of Champions ( because of it two lane board ). From Duels is also taken the idea about the characters abilities, but here you can even upgrade them during play. Spellweaver is...how to say it...the Warcraft of CCGs. It is a mix of a lot of good things which complement each other and sum up to a good game. 

Another interesting mechanic which makes the matches short and quick is the ability to see the top 5 cards and if there is a Shrine ( the ones which give you mana ) take it and put it in your hand. That really helps with the mana problem a lot.  Mentioning mana is important to say that there are two requirements for playing cards - magic levels and mana. Both are given by the Shrines and you choose what to get when you play one. Special Shrines will also give new skills to your heroes.



Oh, oh! I almost forgot and it is important and different from other CCGs. The creatures in Spellweaver have one more stat - speed. You can even build your deck around it. Speed is important when you try to block because slow creatures cannot block faster ones. Forgetting it made me lose more games than I want to confess. I want to also mention something about I am not sure how I feel. That is the art style of the game. Spellweaver has this baroque theme going for it and while it is rather unique and fitting for the game it somehow annoys me it looks good but at the same time...enough of this you got it! Or not...anyway!



Now that we are done with what sets the game apart from the others let’s see what else it has to offer. First of all there are six factions each with its own playstyle and story. Dream Reactor has done a lot to flesh out a whole world with its own story and lore. Each faction has its own kingdom on the map and your faction will decide your starting deck. With time you will be able to buy other starting decks and with that unlock other kingdoms and more quests to do. There is competent vs AI mode and unraked against people. There are bossfights which will reward you with rare, powerful cards. Despite all those ways to play singleplayer Spellweaver is more PvP oriented and it is obvious from the fact that you get better rewards for winning PvP matches instead of PvE. There are also Tournaments organized regularly.



Spellweaver is well done, beautiful, infused with a lot of hard work and love CCG which is obviously done by people who know their games and their CCGs even more. The team is ambitious and motivated, they have clear idea what they want to do with the game and what they want to implement. If you have not found your CCG (everyone needs one) try Spellweaver, it might be what you are looking for!

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