"Amongst a hundred men, there may be none fit for
the Adeptus Astartes. Amongst a hundred Space Marines, there may be one fit for
the Deathwatch."
— Watch Captain Brand
Warhammer 40K - Deathwatch is a turned based strategy
game by Rodeo Games. It came out for PC on 16th of October and for iOS on 21st
of August. In the game you will take control over the elite marine chapter
Deathwatch who has the task to protect the Imperium of men against all alien
races.
Here I will tell you about the PC version of the game.
The Hive is here!
The Deathwatch is an elite chapter of Space Marines
composed of veterans from all other existent chapters. Their sole mission is to
stay guard on the borders of Mankind and be the only obstacle between any
invaders and the Imperium. In WH40K Deathwatch the dreaded Tyranids are back
and your squads are the only ones who stand between the Swarm and the Imperium.
The game is separated in ten Chapters each with its
own four missions. Each Chapter from the Campaign follows an attack from the
Tyranids and the actions that the Kill Squad takes to repel the invaders. While
the number of 40 missions is good and each can be replayed in three different difficulties,
the missions themselves are a bit repetitive. Most of the time you will need to
move from point A to point B and/or survive for X number of turns. Sadly these
are not the only flaws of the battles. Probably the biggest problem that I had
with the game is the slow speed at which everyone moves and that it cannot be
changed. Also in battle everything is rather ugly and there is certain lack of
basic for such kind of game mechanics. I mean at its base Deathwatch is X-COM
with different theme and few twists. But unlike X-COM it is stripped from core
mechanics such as covers or indication for line of sight. The only thing it has
is overwatch and range indication. And while those mechanics are probably
enough for the iOS version as there should be kept certain simplicity, but for
PC are far from what is expected.
And this lack of mechanics and polish on the look and
gameplay is rather sad because I enjoyed it to certain degree and can only
guess how awesome it would have been if some additional work has been put into
the port.
Shiny metal and fancy guns
But let me tell you about the strange part of the
game. The Spacemarines section looks awesome!!! Not kidding! All marines have
great models, good level of details and beautiful backgrounds. But not in
battle...no. Also there is good level of customisation for each marine. They
will gain experience in battle and you can distribute it among their three base
stats (health, accuracy and crit chance) or you can unlock perks and skills.
The marines even have tiers and with higher tier come better stats and more
skills and perks. After the end of each Chapter from the campaign you are
rewarded with booster which will give you at random new weapons and/or marines.
You can also buy boosters for in-game currency (only!). Both gear and marines
can be sold for game currency.
The weapons in similar to the marines fashion also has
tiers. The interesting idea here is that the highest tier items are restricted
for use only by certain chapters. The weapons like their users have good models
and are really faithful to the originals.
For the Emperor!
WH40K Deathwatch: Tyranid Invasion is a turn based
game which recently got its port from iOS to PC. At its core gameplay it is a
tactical shooter similar to games like X-COM and Massive Chalice, but unlike the two it lacks a
lot of mechanics usually found in this type of games. Not to mention that the
game is neither good looker nor offers much of variety in terms of mission
objectives. It is just a direct port fom iOS to PC without any additional
effort put in it. This is a bit confusing because sections of the game like the
Spacemarines one and the weapons inventory look really good. The game also offers
a good amount of character customisation with unlockable skills and different
tiers of marines. Not to mention that Rodeo Games has already done similar game in the Warhammer Quest Universe and ti has a lot more in it! It is sad because it could have been a rather decent 40K
game. Instead now it will have to rely only on its Universe and name for any
success.
Where to find it:
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